Game Changer

Game Changer

Thanks to their “Adaptive Mouse” project – a finalist in EPICS in IEEE’s “Access and Abilities Competition” — University of Florida students hope to enable those with limb differences to enjoy the world of gaming Recent surveys estimate that over three billion...
EPICS in IEEE Project Impact Training and Best Practices

EPICS in IEEE Project Impact Training and Best Practices

EPICS in IEEE is releasing a training video on the EPICS in IEEE Project Impact and Assessment requirements and best practices for measuring the impact of your EPICS in IEEE project on both the community and the students. The presentation will guide you through why we...
Innovation in Motion

Innovation in Motion

A winning project through EPICS in IEEE’s “Access and Abilities Competition” opens exciting new doors to inclusivity for those with disabilities in Panama  Renowned 19th century Filipino writer and activist José Rizal once famously said that “the youth is the hope of...
Wearable Exoskeleton for Nurses

Wearable Exoskeleton for Nurses

The project is based on developing a wearable exoskeleton for nurses aimed to provide support over the lumbar region of the human spine. When you strain your lower back, massive pressure is exerted on the area and causes muscles and ligaments to stretch excessively...