By Isaac Ryu:
Alongside implementing facial recognition, the International Olympics Committee (IOC) alongside Intel will add a host of tech to the upcoming games. One thing that is returning after its debut in Pyeongchang in 2018 is virtual reality.
Virtual reality at the winter Olympics was successful enough that the IOC decided to bring it back for fans. This time around, Intel promises an even better VR experience that will harness the power of 5G.
But what exactly is 5G, and how does it relate to VR? 5G is essentially a faster 4G, ensuring a quicker and more seamless viewing experience. Sports leagues like the NBA and NFL have used VR and provided it for fans. However, there were issues with connectivity and lag on 4G.
This time around, the Olympics will fully be supported by 5G, which will allow for a smoother connection between cameras and VR headsets.
The implications of VR as a viewing option for fans could lead to an enticing future in sports viewership. While not everyone has a VR headset, let alone let go of the traditional viewing experience of watching on TV, one can expect to see VR more often.
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